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Video game developers, fans and industry officials from all of Mexico attended 'Temporada de Patos 7', or 'Duck Season 7', last week in a three-day convention, expo and tournament in Juarez intended to show that bright ideas can be a profitable --and fun-- business.
The event, organized by students from the Juarez campus of Instituto Tecnologico y de Estudios Superios de Monterrey --known as 'Mexico's MIT'--, included conferences, workshops and a game developer tournament called 'Glitch'.
Mexican developers were able to enter their works for judging and grading by key industry experts, with the tournament winner having their project incubated as a company.
Games were graded according to concept, playability and presentation criteria, and prizes were awarded under Best Concept, Best Graphics, Best Playability, Audience's Choice and the Best of the Show categories.
Some fans showed up in video game character costumes to live up to the occasion.
Participants engaged in tournaments of Duck Hunt, Modern Warfare 2, StarCraft, Smash Bros. Brawl, Rock Band 2, Super Street Fighter IV and FIFA 10.
Speakers included Kellee Santiago, president and founder of Thatgamecompany; Abraham Morales, from Redwolf Games, creator of an agile video game development system; Jochen Siess, CEO of Sabarasa Mexico; Jorge Morales, from Larva Game Studios; and Ivan Diaz de Leon, from Mexico Dev Games.
Participants were able to move across six areas: the Glitch Gallery (an exhibit of Mexican-made games), the Free Gaming area (to play whatever you want), a LAN area, a Wireless Lounge, an Arcade, and a Tabletop Gaming area (for card games, role games and other video game cousins).
Temporada de Patos, already in its seventh year, was held at Cibeles convention center from July 13-15. It was supported by Mexico's National Chamber of Information Technologies, Telecommunications and Electronic Industry.
Organizers are planning Temporada de Patos chapters in Monterrey and Guadalajara.
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